SpiderPig Posted May 3 Share Posted May 3 LoadPackage is crashing on a PC where I've installed my game but am not developing on. It prints to the console "Loading Package "filename"..... etc...." and then crashes. I've confirmed that the program is not exiting LoadPackage before the crash and no other information is being printed to the console. The data does not appear to be corrupt as I have copied over all files from my PC where it works, to the other PC where it crashes. The only other thing I can think off is that it might need some library that my PC has but the other does not? I'm saying this is a bug because LoadPackage is crashing with no error to the console. Unfortunately I have no example as it seems to be on a per PC basis. Perhaps something comes to mind that might cause LoadPackage to crash? Quote Link to comment Share on other sites More sharing options...
SpiderPig Posted May 3 Author Share Posted May 3 Unfortunately with a remote debug it didn't give me much to go on. GameStart... 'TheSeventhWorld_d.exe' (Win32): Loaded 'C:\Windows\System32\windows.storage.dll'. 'TheSeventhWorld_d.exe' (Win32): Loaded 'C:\Windows\System32\wldp.dll'. 'TheSeventhWorld_d.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'. Loading package "Data/Atmosphere/Atmosphere.zip" Exception thrown at 0x00007FF745A6DCA5 in TheSeventhWorld_d.exe: 0xC000001D: Illegal Instruction. Unhandled exception at 0x00007FF745A6DCA5 in TheSeventhWorld_d.exe: 0xC000001D: Illegal Instruction. Quote Link to comment Share on other sites More sharing options...
SpiderPig Posted May 3 Author Share Posted May 3 The PC is running windows 10 and.... actually... I think it's integrated graphics... should that make a difference to load package though? Surly it would fail in something like the window or framebuffer if it were the GPU? Quote Link to comment Share on other sites More sharing options...
Dreikblack Posted May 3 Share Posted May 3 I'm using LoadPackage for Quake pak and zip, you can check if it's also does not work on that PC https://drive.google.com/drive/folders/1d5QKGvv0ikCDG9Pe1gIS8sg0hhkbybn_ You will need installed Quake tho 1 Quote Link to comment Share on other sites More sharing options...
SpiderPig Posted May 3 Author Share Posted May 3 Thanks I'll give it a go in the morning and see what happens. Quote Link to comment Share on other sites More sharing options...
Josh Posted May 3 Share Posted May 3 I am not sure if that message means that LoadPackage. It seems far more likely the integrated graphics are causing a problem after the package is loaded. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted May 3 Author Share Posted May 3 That does make more sense. The package contains a material and shader. Although I didnt think it loaded the files inside straight away... Quote Link to comment Share on other sites More sharing options...
Dreikblack Posted May 4 Share Posted May 4 btw did you try to run app on dev PC in other folder? I mean if you run it from project folder it will load files from usual folders. Quote Link to comment Share on other sites More sharing options...
SpiderPig Posted May 4 Author Share Posted May 4 Yeah I did. When I export my project it packages everything to another folder. I always test that before uploaded to steam, and then will download and test the download itself. All was working fine on the dev PC. I'm downloading your game now. Do I need to buy Quake on steam? Quote Link to comment Share on other sites More sharing options...
Dreikblack Posted May 4 Share Posted May 4 Steam version will be found automatically but if you have Quake that updated to rerelease/remaster from other place (GOG/ EGS etc.) you can point to its folder manually when you open Quake Tactics first time 1 Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted October 29 Solution Share Posted October 29 I think this thread is a repeat of this bug, which was solved. Please let me know if you still have any problem. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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