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LoadPackage Crashing


SpiderPig
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Go to solution Solved by Josh,

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LoadPackage is crashing on a PC where I've installed my game but am not developing on.  It prints to the console "Loading Package "filename"..... etc...."  and then crashes.  I've confirmed that the program is not exiting LoadPackage before the crash and no other information is being printed to the console.  The data does not appear to be corrupt as I have copied over all files from my PC where it works, to the other PC where it crashes.

The only other thing I can think off is that it might need some library that my PC has but the other does not?

I'm saying this is a bug because LoadPackage is crashing with no error to the console.  Unfortunately I have no example as it seems to be on a per PC basis.  Perhaps something comes to mind that might cause LoadPackage to crash? :huh:

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Unfortunately with a remote debug it didn't give me much to go on.

GameStart...
'TheSeventhWorld_d.exe' (Win32): Loaded 'C:\Windows\System32\windows.storage.dll'. 
'TheSeventhWorld_d.exe' (Win32): Loaded 'C:\Windows\System32\wldp.dll'. 
'TheSeventhWorld_d.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'. 
Loading package "Data/Atmosphere/Atmosphere.zip"
Exception thrown at 0x00007FF745A6DCA5 in TheSeventhWorld_d.exe: 0xC000001D: Illegal Instruction.
Unhandled exception at 0x00007FF745A6DCA5 in TheSeventhWorld_d.exe: 0xC000001D: Illegal Instruction.

 

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The PC is running windows 10 and....  actually... I think it's integrated graphics... should that make a difference to load package though?  Surly it would fail in something like the window or framebuffer if it were the GPU?

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I am not sure if that message means that LoadPackage. It seems far more likely the integrated graphics are causing a problem after the package is loaded.

  • Upvote 1

My job is to make tools you love, with the features you want, and performance you can't live without.

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Yeah I did.  When I export my project it packages everything to another folder.  I always test that before uploaded to steam, and then will download and test the download itself.  All was working fine on the dev PC.

I'm downloading your game now.  Do I need to buy Quake on steam?

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  • 5 months later...
  • Solution

I think this thread is a repeat of this bug, which was solved. Please let me know if you still have any problem.

 

My job is to make tools you love, with the features you want, and performance you can't live without.

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