Alienhead Posted May 7 Share Posted May 7 Why do I get this when using the command self.mesh:SetSkeleton(self.mesh2) ?? Do the two models have to be identical even this the bone rig is identical ? This is my code that bottoms out. self.world = self.entity:GetWorld() self.mesh = LoadModel(self.world, self.playerModelFilenname) self.mesh2 = self.mesh:Instantiate(self.world) self.mesh2:SetScale(1.35,1.35, 1.35) self.mesh2:SetSkeleton(self.mesh) Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted May 7 Share Posted May 7 Why is the image link broken? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted May 7 Author Share Posted May 7 Sent it up again, wasnt broken on my end however. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted May 7 Share Posted May 7 Try this: self.mesh2 = Model(self.mesh2) self.mesh2:SetSkeleton(self.mesh.skeleton) Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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