Alienhead Posted May 7, 2024 Share Posted May 7, 2024 Why do I get this when using the command self.mesh:SetSkeleton(self.mesh2) ?? Do the two models have to be identical even this the bone rig is identical ? This is my code that bottoms out. self.world = self.entity:GetWorld() self.mesh = LoadModel(self.world, self.playerModelFilenname) self.mesh2 = self.mesh:Instantiate(self.world) self.mesh2:SetScale(1.35,1.35, 1.35) self.mesh2:SetSkeleton(self.mesh) Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted May 7, 2024 Share Posted May 7, 2024 Why is the image link broken? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted May 7, 2024 Author Share Posted May 7, 2024 Sent it up again, wasnt broken on my end however. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted May 7, 2024 Share Posted May 7, 2024 Try this: self.mesh2 = Model(self.mesh2) self.mesh2:SetSkeleton(self.mesh.skeleton) Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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