Yue Posted May 9 Share Posted May 9 I'm using the latest beta version of the engine, and the character is the yellow robot in the example map. At this point if I run the program, the character reacts to the force of gravity, it passes through the ground because it does not have a collider. When I implement a collider, the mesh disappears from the stage. It is not visualized, I don't know if it fell and disappeared very fast The strange thing is that when saving the character with the collider and trying to load it back into the viewer, the collider has changed size. Quote Link to comment Share on other sites More sharing options...
Josh Posted May 9 Share Posted May 9 I fixed the issue with the box collider not being saved correctly. Can you please upload a map that shows the other problem? I am unable to make this happen: start.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Yue Posted May 9 Author Share Posted May 9 Marte.rar I think it happens with all colliders that are not stored correctly. The map uses the yellow robot model, although I don't know if it has something to do with my coding, I don't think it should be like that. I sent the complete project in private message on discord, mediafire link. Quote Link to comment Share on other sites More sharing options...
Josh Posted May 9 Share Posted May 9 Your game is not loading the map you have open in the editor. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Yue Posted May 9 Author Share Posted May 9 Sorry, press the space key to go to level 1. Quote Link to comment Share on other sites More sharing options...
Yue Posted May 9 Author Share Posted May 9 Something new when entering the level prototype. Quote Link to comment Share on other sites More sharing options...
Yue Posted May 9 Author Share Posted May 9 Ago happened to the robot model that is now no longer compatible, this was when I set up the collider. I will go to work and come back in a few hours. Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted May 9 Solution Share Posted May 9 This is happening because the executable you have is outdated. If you sync your project you will get the updated EXEs that support the newer model format version. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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