Andy90 Posted May 13 Share Posted May 13 Hello, the issue occurs when the first player collider becomes stuck while moving over edges of models with a mesh collider. This problem is evident in the video. As depicted, you have to jump or wiggle in order to pass these small edges, which isn't particularly enjoyable for the player. https://streamable.com/l89yw5 How to reproduce: To reproduce the error, you can add a mesh collider to the office model I sent you yesterday and then place it in a scene. The best scaling is 0.6, 0.6, 0.6. Afterward, try running it with a first-person controller. Quote Link to comment Share on other sites More sharing options...
Josh Posted May 19 Share Posted May 19 Where did you send this model? I cannot find it in my messages. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted May 20 Solution Share Posted May 20 This will be fixed in the next build. All mesh colliders were effected. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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