Alienhead Posted May 14, 2024 Share Posted May 14, 2024 Is this a know bug or not? I couldn't find it no where and thought I'd report it 'just in case'. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Andy90 Posted May 14, 2024 Share Posted May 14, 2024 whats your camera range ? Quote Link to comment Share on other sites More sharing options...
Alienhead Posted May 14, 2024 Author Share Posted May 14, 2024 .1, 1000 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Andy90 Posted May 14, 2024 Share Posted May 14, 2024 hmm this should not be the problem then. Are the trees also mesh layer ? Quote Link to comment Share on other sites More sharing options...
Josh Posted May 15, 2024 Share Posted May 15, 2024 Make sure you have the current shaders. If the problem persists please upload the model that causes this. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted May 15, 2024 Author Share Posted May 15, 2024 Terrain icon and others on top is hidden under desktop DPI. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted May 15, 2024 Author Share Posted May 15, 2024 The grass seems to be taking no shadowing or coloring either, it looks unlit no matter what i do. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted May 15, 2024 Share Posted May 15, 2024 Please upload the model, material,. and any textures it uses. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted May 15, 2024 Author Share Posted May 15, 2024 Attached grass1.zip Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted May 15, 2024 Share Posted May 15, 2024 In Shaders/MeshLayer/Vertex.glsl, line 57 should look like this: center.y = textureLod(elevationmap, texcoord, 0).r * terrainscale.y; If it looks like this the object will flicker: center.y += textureLod(elevationmap, texcoord, 0).r * terrainscale.y; Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted May 19, 2024 Share Posted May 19, 2024 Does this resolve your issue? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted May 19, 2024 Author Share Posted May 19, 2024 Still flickering, but now it's all laid out in this weird stretched format. That is the same model as this : Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted May 19, 2024 Share Posted May 19, 2024 1. Make sure your shaders are up to date. 2. Change the seed value for the mesh layer, then change it back. This will force re-building of the noise data. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted May 19, 2024 Author Share Posted May 19, 2024 This is me changing the seed values.. I always look for Sync after i do updates so Im never worried about shaders or exe syncs not being right. 1 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted May 19, 2024 Share Posted May 19, 2024 My bad, shaders are updated now. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted May 19, 2024 Author Share Posted May 19, 2024 Failed to compile those two shader updates Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Solution Josh Posted May 20, 2024 Solution Share Posted May 20, 2024 Uh-oh. I was working on some math stuff to make the rotate-to-normal option work, and I did not update that quaternion shader code file. The fix is uploaded now. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted May 20, 2024 Author Share Posted May 20, 2024 All working! and looking good to. Well done. 1 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted May 20, 2024 Share Posted May 20, 2024 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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