Alienhead Posted May 14 Share Posted May 14 Is this a know bug or not? I couldn't find it no where and thought I'd report it 'just in case'. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Andy90 Posted May 14 Share Posted May 14 whats your camera range ? Quote Link to comment Share on other sites More sharing options...
Alienhead Posted May 14 Author Share Posted May 14 .1, 1000 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Andy90 Posted May 14 Share Posted May 14 hmm this should not be the problem then. Are the trees also mesh layer ? Quote Link to comment Share on other sites More sharing options...
Josh Posted May 15 Share Posted May 15 Make sure you have the current shaders. If the problem persists please upload the model that causes this. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted May 15 Author Share Posted May 15 Terrain icon and others on top is hidden under desktop DPI. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted May 15 Author Share Posted May 15 The grass seems to be taking no shadowing or coloring either, it looks unlit no matter what i do. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted May 15 Share Posted May 15 Please upload the model, material,. and any textures it uses. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted May 15 Author Share Posted May 15 Attached grass1.zip Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted May 15 Share Posted May 15 In Shaders/MeshLayer/Vertex.glsl, line 57 should look like this: center.y = textureLod(elevationmap, texcoord, 0).r * terrainscale.y; If it looks like this the object will flicker: center.y += textureLod(elevationmap, texcoord, 0).r * terrainscale.y; Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted May 19 Share Posted May 19 Does this resolve your issue? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted May 19 Author Share Posted May 19 Still flickering, but now it's all laid out in this weird stretched format. That is the same model as this : Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted May 19 Share Posted May 19 1. Make sure your shaders are up to date. 2. Change the seed value for the mesh layer, then change it back. This will force re-building of the noise data. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted May 19 Author Share Posted May 19 This is me changing the seed values.. I always look for Sync after i do updates so Im never worried about shaders or exe syncs not being right. 1 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted May 19 Share Posted May 19 My bad, shaders are updated now. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted May 19 Author Share Posted May 19 Failed to compile those two shader updates Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Solution Josh Posted May 20 Solution Share Posted May 20 Uh-oh. I was working on some math stuff to make the rotate-to-normal option work, and I did not update that quaternion shader code file. The fix is uploaded now. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted May 20 Author Share Posted May 20 All working! and looking good to. Well done. 1 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted May 20 Share Posted May 20 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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