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Max FPS limit


Dreikblack
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I did not noticed significant issues with current FPS limit implementation so it was already better than nothing.

Beside 500 Hz 360 and 240 screens are also a thing. Also VSync adds an input lag which is crucial for action games, especially for multiplayer ones.

Even for g-sync fps limiter needs to be to eliminate input lag (to make it lower by 3 then screen hz - 141 if 144 etc).

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I have to agree with Dreikblack. FPS limiter is needed in the future, because too high FPS breaks the logic of scenes and unpredictably speeds up the operation of physical objects. This is not critical only for very small games; for more or less large games this feature is required.
And maybe it was 'dumb' in Leadwerks as techincal realization, but it works very well.

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