Alienhead Posted May 16 Share Posted May 16 About 9 out of 10 animated models I bring into Ultra result in the following: Bringing the unskinned mesh into Ultra is fine, all animations show up correctly. After skinning the animated mesh, I get all kinds of deform. Oddly enough, while playing the animation in the Ultra model editor and skinning it, the animations are fine. This deformation only occurs after hitting save and exiting the model editor then reloading the model. Now if I completely skin the mesh in Leadwerks and do all my animation extractions etc.. then bring it into Ultra where I dont have to hit SAVE in the model editor, it works fine. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted May 16 Share Posted May 16 I don't know what you mean by "skinning the mesh". You showed the working animated mesh above. What causes it to stop working? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted May 16 Author Share Posted May 16 As soon as I place a texture ( skin ) on the mesh and hit save.. the model become deformed. Actually I don't even have to texture it. Just resaving the model from the model editor corrupts the bones somehow. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted May 16 Share Posted May 16 Can you please upload the model? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted May 18 Share Posted May 18 I am working on it... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted May 18 Share Posted May 18 I can see the bone IDs in the saved model do not match the original. This is likely the cause... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted May 18 Solution Share Posted May 18 It's fixed now. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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