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Animation skinning problems


Alienhead
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Go to solution Solved by Josh,

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About 9 out of 10 animated models I bring into Ultra result in the following:

Bringing the unskinned mesh into Ultra is fine, all animations show up correctly.

Editor-2024-05-16-06-10-28-97.gif

After skinning the animated mesh, I get all kinds of deform.

Editor-2024-05-16-06-15-33-11.gif

Oddly enough, while playing the animation in the Ultra model editor and skinning it, the animations are fine. This deformation only occurs after hitting save and exiting the model editor then reloading the model.

Editor-2024-05-16-07-22-17-52.gif

Now if I completely skin the mesh in Leadwerks and do all my animation extractions etc.. then bring it into Ultra where I dont have to hit SAVE in the model editor, it works fine.

I'm only happy when I'm coding, I'm only coding when I'm happy.

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  • Alienhead changed the title to Animation skinning problems

I don't know what you mean by "skinning the mesh". You showed the working animated mesh above. What causes it to stop working?

My job is to make tools you love, with the features you want, and performance you can't live without.

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As soon as I place a texture ( skin ) on the mesh and hit save.. the model become deformed. Actually I don't even have to texture it.  Just resaving the model from the model editor corrupts the bones somehow.

 

I'm only happy when I'm coding, I'm only coding when I'm happy.

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I can see the bone IDs in the saved model do not match the original. This is likely the cause...

image.thumb.png.6c6ef9d0fb618ec7d0a676a8910f0b10.png

My job is to make tools you love, with the features you want, and performance you can't live without.

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