xtreampb Posted April 1, 2013 Share Posted April 1, 2013 When attempting to publish any game listed in the project manager an error window appears and says "Failed to publish project" i then open the editor of the project and says in the log: /Applications/Leadwerks/Projects/(Project name, Darkness Awaits in this case) Error: The project executable "Project Name, Darkness Awaits in this case).exe" was not found. I'm using OS X. The project manager shouldn't even be looking for an exe to publish if i'm on a Mac. The option could be enabled for people who are using mingw or some other similar tool. But the lack of an exe shouldn't stop the publishing for mac OS X bool Life() { while(death=false) { if(death==true) return death; } } I have found the secret to infinite life Did I help you out? Like my post! Link to comment Share on other sites More sharing options...
Rick Posted April 1, 2013 Share Posted April 1, 2013 Just guess, as I'll find out on Thur when I get my mac, but did you run the game at all first? That probably builds the actual exe, so that when you publish it can be found? Link to comment Share on other sites More sharing options...
Josh Posted April 1, 2013 Share Posted April 1, 2013 Mac doesn't have EXE files. WIll check this out. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
xtreampb Posted April 1, 2013 Author Share Posted April 1, 2013 Thank you josh, @Rick I have ran the game but again like Josh said, OS X doesn't do any thing with exe. So if i make a game solely for OS X and don't have a windows machine to build on, then i'm kinda outta luck. I know that there are tools such as mingw but i shouldn't have to use these tools bool Life() { while(death=false) { if(death==true) return death; } } I have found the secret to infinite life Did I help you out? Like my post! Link to comment Share on other sites More sharing options...
Rick Posted April 1, 2013 Share Posted April 1, 2013 I could have sworn others here have published and ran in iOS devices already. hmmm Link to comment Share on other sites More sharing options...
Josh Posted April 2, 2013 Share Posted April 2, 2013 Fixed. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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