beo6 Posted May 18 Share Posted May 18 To reproduce: 1. Add a new Layer. 2. Edit the default layer "dirt01" and change its material (by double clicking). 3. Painting the new second layer results in a white paint. 4. Painting with the first layer uses the old original texture. Not the edited one. 5. Add another new Layer. -> Now the Terrain actually updates to use the first painted layer 6. All new layers are still white though. (no idea what i am doing wrong. I compared it with the default layer and see nothing wrong). --- Unrelated to the above: The "Clear" Button only clears the smoothing between the layers. Not the solid part of the layer. (see screenshot). Might be intended functionality, but then the "Clear" is pretty much useless since you need to paint over it anyway? Can't really tell much since my new layers are white anyway. Quote Link to comment Share on other sites More sharing options...
Josh Posted May 18 Share Posted May 18 Currently, all textures in any materials used in the terrain need to be the texture resolution the terrain has specified upon creation. Normal maps must be in BC5 format. Displacement maps must be in Luminance 8 format. All other textures must be in BC7 format. This is done because the textures get merged together into an atlas, so the texture lookups in the shader are dynamically uniform. I plan to add automatic resizing and format conversion to make this easier. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted October 29 Solution Share Posted October 29 This system was changed to use bindless textures instead of array textures, so the requirements I listed above no longer apply. I believe this solves your issue, but if you have any other problems please create a new thread. Thanks! Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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