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Envronment on 2nd camera


SpiderPig
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I have my player being rendered to another camera on a different render layer to all else and then drawn to a texturebuffer.  I want the background to be transparent and I cant see a way to remove the environment maps for that camera / render layer as all entities are in the one world.  Is this possible?

2ndCameraBakgroundIssue.thumb.png.bc78e6f6a877353d608a8af81ef1b50a.png

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