Yue Posted May 27 Share Posted May 27 What are the steps to create a sky for Ultra Engine? Quote Link to comment Share on other sites More sharing options...
Josh Posted May 27 Share Posted May 27 You can use these tools to assemble DDS cubemaps: https://github.com/microsoft/DirectXTex Example: texassemble cube -w 1024 -h 1024 -o cubemap.dds px.jpg nx.jpg py.jpg ny.jpg pz.jpg nz.jpg texconv cubemap.dds -m 0 -y -f BC1_UNORM 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted May 27 Share Posted May 27 Nvidia Texture Tool might be the easiest: https://developer.nvidia.com/texture-tools-exporter 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted May 27 Solution Share Posted May 27 Yep, if you load an image with a 6x1 aspect ratio, the option for cubemaps will appear: 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Yue Posted May 27 Author Share Posted May 27 1 Quote Link to comment Share on other sites More sharing options...
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