Jump to content

Colliders do not work in this model.


Yue
 Share

Go to solution Solved by Josh,

Recommended Posts

  • Solution

I was able to collide the player with the original model in the default project.

  • Sad 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Josh, I discovered the bug, when the mesh is put on the stage without previously assigning a collider, and then the mesh is assigned a collider, the collider although visually seen in the map editor, is not reacting to the physics. 

 

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

Link to comment
Share on other sites

3 minutes ago, Yue said:

and then the mesh is assigned a collider

When and how is this done? In code or in the editor?

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

3 minutes ago, Josh said:

¿Cuándo y cómo se hace esto? ¿En código o en el editor?

In the editor, the mesh initially has no collider, I drag it to the editor, and then the mesh that is in the assets, I set a collider. But the mesh that is in the editor, the instantiated one shows the collider, but it does not react to the collision physics. 

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...