Yue Posted May 27 Share Posted May 27 barandilla_escaleras.zip Model here: Quote Link to comment Share on other sites More sharing options...
Josh Posted May 27 Share Posted May 27 This has a sphere collider? I resaved it with a convex hull collider: railing_stairs.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted May 27 Solution Share Posted May 27 I was able to collide the player with the original model in the default project. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Yue Posted May 28 Author Share Posted May 28 Josh, I discovered the bug, when the mesh is put on the stage without previously assigning a collider, and then the mesh is assigned a collider, the collider although visually seen in the map editor, is not reacting to the physics. Quote Link to comment Share on other sites More sharing options...
Josh Posted May 28 Share Posted May 28 3 minutes ago, Yue said: and then the mesh is assigned a collider When and how is this done? In code or in the editor? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Yue Posted May 28 Author Share Posted May 28 3 minutes ago, Josh said: ¿Cuándo y cómo se hace esto? ¿En código o en el editor? In the editor, the mesh initially has no collider, I drag it to the editor, and then the mesh that is in the assets, I set a collider. But the mesh that is in the editor, the instantiated one shows the collider, but it does not react to the collision physics. Quote Link to comment Share on other sites More sharing options...
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