reepblue Posted May 29 Share Posted May 29 I'm posting in suggestion since the current system seems to be a surface pick for selecting/moving objects. I have a frame model here that's annoying to work with as you need to select/grab the edge of the model in-order to manipulate it. My suggestion is just making the selector use the bounding box for models but there might be a better way. windowborder.zip Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted May 29 Share Posted May 29 15 hours ago, reepblue said: I'm posting in suggestion since the current system seems to be a surface pick for selecting/moving objects. I have a frame model here that's annoying to work with as you need to select/grab the edge of the model in-order to manipulate it. My suggestion is just making the selector use the bounding box for models but there might be a better way. windowborder.zipUnavailable When I click to download the page says: This attachment is not available. It may have been removed or the person who shared it may not have permission to share it to this location. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted May 29 Author Share Posted May 29 21 minutes ago, Josh said: When I click to download the page says: This attachment is not available. It may have been removed or the person who shared it may not have permission to share it to this location.windowborder2.zip I was able to download it just fine on my laptop. Try this reupload. Edit: The site is being dumb, I sent it over discord. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted May 29 Share Posted May 29 I think selecting an object should use a polygon pick, but once it is selected, I could see a good argument for using the bounds of the selection as the area to click and drag to move things. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted May 29 Author Share Posted May 29 Agreed, I have more of an issue dragging the model around. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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