SpiderPig Posted May 30 Share Posted May 30 The following code will call the hook once and then immediately crash. Happens for both UPDATE and RENDER hooks. #include "Engine.h" #include "MaterialUniforms.h" using namespace UltraEngine; void MyHook(shared_ptr<Object> source, shared_ptr<Object> extra) { Notify("Hello World"); } int main(int argc, const char* argv[]) { auto displays = GetDisplays(); auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); auto framebuffer = CreateFramebuffer(window); auto world = CreateWorld(); auto camera = CreateCamera(world); camera->SetClearColor(0.125); camera->SetPosition(0, 2, -6); camera->SetDebugPhysicsMode(true); world->AddHook(HOOKID_UPDATE, MyHook); while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { world->Update(); world->Render(framebuffer); } return 0; } Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted May 30 Solution Share Posted May 30 Fixed for next build. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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