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World Hook Crashes


SpiderPig
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Go to solution Solved by Josh,

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The following code will call the hook once and then immediately crash.  Happens for both UPDATE and RENDER hooks.

#include "Engine.h"
#include "MaterialUniforms.h"

using namespace UltraEngine;

void MyHook(shared_ptr<Object> source, shared_ptr<Object> extra) {
    Notify("Hello World");
}

int main(int argc, const char* argv[])
{
    auto displays = GetDisplays();
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
    auto framebuffer = CreateFramebuffer(window);
    auto world = CreateWorld();
  
    auto camera = CreateCamera(world);
    camera->SetClearColor(0.125);
    camera->SetPosition(0, 2, -6);
    camera->SetDebugPhysicsMode(true);

    world->AddHook(HOOKID_UPDATE, MyHook);

    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
    {
        world->Update();
        world->Render(framebuffer);
    }
    return 0;
}

 

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