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Help with First Person Camera Controller


Einar
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I am trying to write a Camera Controller script (Yes I know there's a premade one), I have gotten the movement down, and logically I should move on with turning, so I am trying to program my script to move according to the Camera Angle, I tried writing self.Camera:GetRotation(), which returned a nil value resulting in error, then found out I had to write a Boolean to go with it, upon trying self.Camera:GetRotation(true), the same error occurred, here's my current script, and a log of my error:  9 : attempt to index field 'Camera' (a nil value)

Skjermbilde 2024-05-30 061627.png

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  • 1 month later...

I think it is incomplete your code to make a running smooth, you need to see the code with a premade as "CameraControls.lua" and then compare with your code on what it is wrong ...

You need mouse as well and a setup of camera to view from world

Hope that it helps you.

Good luck.

 

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  • 1 month later...
On 7/16/2024 at 7:02 AM, khotan said:

I think it is incomplete your code to make a running smooth, you need to see the code with a premade as "CameraControls.lua" and then compare with your code on what it is wrong ...

You need mouse as well and a setup of camera to view from world

Hope that it helps you.

Good luck.

Where can I find CameraControls.lua?

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It will be in Source/Components/Player, in a new Lua project.

We are also currently working on a first-person shooter template, to be released in five weeks.

GWpJNsDbMAALRcp?format=jpg&name=large

My job is to make tools you love, with the features you want, and performance you can't live without.

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8 minutes ago, Josh said:

It will be in Source/Components/Player, in a new Lua project.

We are also currently working on a first-person shooter template, to be released in five weeks.

GWpJNsDbMAALRcp?format=jpg&name=large

Oh ****, I use leadwerks not ultra

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