SpiderPig Posted May 30 Share Posted May 30 @Josh Is the 2nd coord set still available for use? I see I can still set it in code and in the shaders texcoords are still vec4 but I recall you saying a while back the 2nd set might be removed? Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted May 30 Solution Share Posted May 30 No, it's in there. There's an extra parameter in SetVertexTexCoords to specify the set. No plans to remove this. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted May 30 Author Share Posted May 30 Oh good, thanks. I was trying to send some other data in tex_coord.z but it wasn't working. Are you clamping the value or reducing it's precision at any point? Or should I be able to use it to hold a value between 0 and 5,000? Quote Link to comment Share on other sites More sharing options...
Josh Posted May 30 Share Posted May 30 Texcoords are full floating point numbers, so any value should transfer. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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