Dreikblack Posted May 31 Share Posted May 31 cam2:SetUniform(1, "Thickness", 4); -- Get the displays local displays = GetDisplays() -- Create a window local window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[1], WINDOW_CENTER | WINDOW_TITLEBAR) -- Create a world local world = CreateWorld() -- Create a framebuffer local framebuffer = CreateFramebuffer(window) -- Create a camera local camera = CreateCamera(world) camera:SetClearColor(0.125) camera:SetPosition(0, 0, -2) -- Create a light local light = CreateBoxLight(world) light:SetRotation(45, 35, 0) light:SetRange(-10, 10) light:SetColor(2) -- Create a model local model = CreateBox(world) model:SetColor(0, 0, 1) model:SetRenderLayers(1 + 2) local cam2 = CreateCamera(world); cam2:SetClearColor(0, 0, 0, 0); cam2:SetRenderLayers(2); cam2:SetFov(camera:GetFov()); cam2:SetMatrix(camera:GetMatrix()); cam2:AddPostEffect(LoadPostEffect("Shaders/Outline.fx")); cam2:SetUniform(1, "Thickness", 4); -- ERROR HERE local sz = framebuffer:GetSize(); local texbuffer = CreateTextureBuffer(sz.x, sz.y); cam2:SetRenderTarget(texbuffer); -- Display overlay local sprite = CreateSprite(world, sz.x, sz.y); local color = Vec4(0, 1, 0, 1); sprite:SetColor(color); sprite:SetRenderLayers(4); local mtl = CreateMaterial(); sprite:SetMaterial(mtl); mtl:SetTransparent(true); mtl:SetTexture(texbuffer:GetColorAttachment()); local cam3 = CreateCamera(world, PROJECTION_ORTHOGRAPHIC); cam3:SetClearMode(CLEAR_DEPTH); cam3:SetRenderLayers(4); cam3:SetPosition(sz.x * 0.5, sz.y * 0.5, 0); -- Main loop while not window:Closed() and not window:KeyDown(KEY_ESCAPE) do model:Turn(0, 1, 0) world:Update() world:Render(framebuffer) end Quote Link to comment Share on other sites More sharing options...
Josh Posted June 1 Share Posted June 1 Fixed! 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Dreikblack Posted June 15 Author Share Posted June 15 I have error "vector subscript out of range" now with SetUniform (Steam, beta branch) Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted June 22 Solution Share Posted June 22 Fixed. I also made it a little more lenient so that Lua can set integer uniforms. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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