DarthRaff Posted January 3, 2010 Share Posted January 3, 2010 Hello, I looked in google for a long time for tutorials and tried using milkshape 3d 1.84 that allows vertex weights and i tried also 3dsmax and character studio but i can't find how to assign vertex correctly to the shoulders or how to make the shoulders deforms properly, so, can someone put me an example of how to process the shoulders properly, please ? thankyou Quote Link to comment Share on other sites More sharing options...
wailingmonkey Posted January 3, 2010 Share Posted January 3, 2010 did you already see this thread: http://leadwerks.com/werkspace/index.php?/topic/482-bone-riggingskinning-question/ here's a pertinent link: http://wiki.polycount.net/Shoulder_Topology Quote Vista Ultimate SP1 64bit | Q6600 2.40 GHZ | 8GB RAM | 320MB Nvidia 8800GTS Link to comment Share on other sites More sharing options...
DarthRaff Posted January 3, 2010 Author Share Posted January 3, 2010 I already tried those things, but thankyou very much Wailingmonkey, very appreciated the topology link, thankyou Quote Link to comment Share on other sites More sharing options...
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