Yue Posted May 31 Share Posted May 31 Description: When dragging an instanced mesh from the assets into the Ultra Engine editor, it is expected that a collision collider can be added directly in the environment by selecting the mesh in the assets. However, the collider, although visible in debug mode, does not have physical properties and does not react to collisions. On the other hand, if the collider is added to the mesh before dragging it into the environment, it is visible in debug mode and functions correctly with collision physics. Steps to Reproduce: Open Ultra Engine. Drag an instanced mesh from the assets into the editor environment. Add a collision collider to the mesh by selecting it in the assets. Observe that the collider is visible in debug mode but does not have physical properties and does not react to collisions. Remove the instanced mesh from the environment. Add a collision collider to the mesh while it is still in the assets. Drag the mesh with the collider already attached into the editor environment. Observe that the collider is visible in debug mode and reacts correctly to collisions. Expected Behavior: The collision collider should have physical properties and react to collisions when added to an instanced mesh after it is dragged into the editor environment. Actual Behavior: The collider is visible in debug mode but does not have physical properties and does not react to collisions when added to an instanced mesh after it is dragged into the editor environment. Additional Information: Version of Ultra Engine: [Please specify the version you are using] Operating System: [Please specify your operating system] Any other relevant details: [Please add any other details that might help] Thank you for your attention to this matter. Chat GPT Quote Link to comment Share on other sites More sharing options...
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