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Probes Set Color.


Yue
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@Josh I was thinking don't remove the color option from the probes, in other engines I have seen that it is used to create light zones in certain parts or effects like when the player is underwater.

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I think this will already cause problems with SSR, because probe reflections and SSR will no longer match. It will also cause problems in the future if I implement GI lightmaps, because the probe and the lightmapped surfaces won't match.

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  • 2 weeks later...

I think this might resolve automatically if volumetric lights are implemented. In theory this would have a similar effect (when configured correctly) like colored probes.

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