Yue Posted June 2 Share Posted June 2 @Josh I was thinking don't remove the color option from the probes, in other engines I have seen that it is used to create light zones in certain parts or effects like when the player is underwater. Quote Link to comment Share on other sites More sharing options...
Josh Posted June 2 Share Posted June 2 I think this will already cause problems with SSR, because probe reflections and SSR will no longer match. It will also cause problems in the future if I implement GI lightmaps, because the probe and the lightmapped surfaces won't match. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
klepto2 Posted June 14 Share Posted June 14 I think this might resolve automatically if volumetric lights are implemented. In theory this would have a similar effect (when configured correctly) like colored probes. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
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