Yue Posted June 2 Share Posted June 2 Description: There is a noticeable texture misalignment issue when running the game, despite the textures appearing correctly aligned in the editor. This issue seems to occur specifically when different elements are under the same parent, for example, when a door wall has multiple elements that are children of a brush. Steps to Reproduce: Create a brush and add multiple child elements to it, ensuring they have distinct textures. Ensure the textures are perfectly aligned in the editor. Run the game and observe the textures on the elements. Expected Behavior: The textures should remain perfectly aligned in the game, as they are displayed in the editor. Actual Behavior: The textures are misaligned in the game, even though they are correctly aligned in the editor. Additional Information: Engine Version: Ultra Engine 0.9.6 OS: [Windows] Graphics Card: [GTX 1070] Screenshots: Notes: This issue appears to be related to the hierarchical structure of elements within a parent brush. Adjusting the hierarchy or separating the elements into individual brushes might temporarily mitigate the issue, but a permanent fix is needed. Thank you for your attention to this matter. Please let me know if any additional information is required. Chat GPT Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.