reepblue Posted June 3 Share Posted June 3 Updated to the latest build, sync'd my shaders and when rebuilding the probes in a simple room, the result is black. For outdoors, the entire volume is black in the default environment settings. I don't understand because obviously you've tested this, and your screen looks fine. I generated these on an RTX 4070. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted June 3 Share Posted June 3 Do you have the latest shaders? The probe cubemaps are now being stored in linear color space. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted June 4 Share Posted June 4 Here is an example: probetest.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted June 4 Author Share Posted June 4 That map works fine. I included a simple interior map that doesn't seem to be working. I removed the roof and it works. probetest2.zip Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
reepblue Posted June 4 Author Share Posted June 4 A lot of weird banding, maybe that's messing up the result? { "material": { "alphacutoff": 0.5, "alphamask": false, "displacement": [ 0.05000000074505806, -0.02500000037252903 ], "glossiness": 1.0, "metallic": 1.0, "pickmode": true, "roughness": 0.0, "shaderfamily": "Shaders/PBR.fam", "shadow": true, "specular": [ 1.0, 1.0, 1.0 ] } } Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted June 4 Share Posted June 4 Strange...it looks like directional lights are appearing in the reflection, but point and spot lights are not, or they are very faint. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted June 4 Solution Share Posted June 4 Okay, I got it sorted out. Update soon. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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