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Probes not generating reflections properly.


reepblue
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Go to solution Solved by Josh,

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Updated to the latest build, sync'd my shaders and when rebuilding the probes in a simple room, the result is black.

image.thumb.png.7fe39f18e103925f084b2627a941a376.png

For outdoors, the entire volume is black in the default environment settings. 

image.png?ex=665fa604&is=665e5484&hm=7b8dead3de99e76d13ae6ae473e4193495d5f79ceefce5f68092dc772b517bcc&=

I don't understand because obviously you've tested this, and your screen looks fine. I generated these on an RTX 4070.

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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Do you have the latest shaders? The probe cubemaps are now being stored in linear color space.

My job is to make tools you love, with the features you want, and performance you can't live without.

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A lot of weird banding, maybe that's messing up the result? 

image.thumb.png.cd8289db4a88a97f37e764e104b3edca.png

{
	"material": {
		"alphacutoff": 0.5,
		"alphamask": false,
		"displacement": [
			0.05000000074505806,
			-0.02500000037252903
		],
		"glossiness": 1.0,
		"metallic": 1.0,
		"pickmode": true,
		"roughness": 0.0,
		"shaderfamily": "Shaders/PBR.fam",
		"shadow": true,
		"specular": [
			1.0,
			1.0,
			1.0
		]
	}
}

 

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

If you like my work, consider supporting me on Patreon!

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Strange...it looks like directional lights are appearing in the reflection, but point and spot lights are not, or they are very faint.

image.thumb.png.609206f22e014db3f0c19542feb8c172.png

My job is to make tools you love, with the features you want, and performance you can't live without.

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