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How to save depth with object rendered with extra camera?


Dreikblack
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On 6/15/2024 at 6:42 AM, Josh said:

I did not have any of these problems in my outline shader because I just used the depth buffer to decide whether the output should be white or black. But you are passing through the color buffer so that is more complicated.

Could be then used some shader but with keeping a depth somehow?

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