Dreikblack Posted June 16 Author Share Posted June 16 Also issue stays even if i do so Quote Link to comment Share on other sites More sharing options...
Dreikblack Posted June 16 Author Share Posted June 16 On 6/15/2024 at 6:42 AM, Josh said: I did not have any of these problems in my outline shader because I just used the depth buffer to decide whether the output should be white or black. But you are passing through the color buffer so that is more complicated. Could be then used some shader but with keeping a depth somehow? Quote Link to comment Share on other sites More sharing options...
Josh Posted June 17 Share Posted June 17 Camera->SetSkybox will be included in the next build. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Dreikblack Posted June 17 Author Share Posted June 17 Thanks! I even started working on own Quake skybox and removed usual one to resolve an issue Quote Link to comment Share on other sites More sharing options...
Dreikblack Posted June 21 Author Share Posted June 21 On 6/17/2024 at 9:49 PM, Josh said: Camera->SetSkybox will be included in the next build. I don't see this method after latest beta update Quote Link to comment Share on other sites More sharing options...
Josh Posted June 21 Share Posted June 21 Only the editor was updated so far... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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