klepto2 Posted June 14 Share Posted June 14 It would be nice to have the same functionality to manually set uniform values as in Postprocess effects. This would highly improve the flexibility of the material system. Currently we need to either misuse the existing properties like glossiness etc. Which on the other hand removes the possibility to use these values in its original means or we need to provide a "settings" texture and read the values for each fragment which works, but is a much slower way. 1 Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.