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HDRI to SkyBox bug.


Yue
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Go to solution Solved by Josh,

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The HDRI to pbr converter for a skybox does not do the conversion correctly, the brightness is turned up a lot in the image. As shown in the first image. In the second one the dirty trick is to go to the Leadwerks editor to create the cube map texture and use it in its tex format.


Now the disadvantage is that this texture tex can not be converted to dds, the converter fails to obtain the pbr. 




image.thumb.png.d8a976581d8b93e19b9d61809dc61005.png

image.thumb.png.e44e8171eb9bcc5217ab15938ea6f6f0.png

 

 

 

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

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I selected the Tools > HDRI to PBR menu item and selected your .hdr file. The results look as I would expect:

image.thumb.jpeg.3d045f43016cb8d94793cfe0e9005708.jpeg

image.thumb.jpeg.d6f3c318b4e830f9d039a48bab703f00.jpeg

My job is to make tools you love, with the features you want, and performance you can't live without.

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