Andy90 Posted Monday at 08:39 PM Share Posted Monday at 08:39 PM Hello, i miss the outlines in the 3d viewport. Its in all project. You can see it on the screenshot bellow. He is light visible at the left corner from the viewport. Quote Link to comment Share on other sites More sharing options...
Josh Posted Monday at 08:43 PM Share Posted Monday at 08:43 PM I can actually see the edge outline on the left side there...let me swap out my GPU. Maybe the shader does not work right with Nvidia cards... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Andy90 Posted Monday at 08:43 PM Author Share Posted Monday at 08:43 PM No errors Quote Link to comment Share on other sites More sharing options...
Josh Posted Monday at 09:32 PM Share Posted Monday at 09:32 PM No problems here in a new project, with MSAA enabled or disabled, on a GEForce 1080: Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Andy90 Posted Monday at 10:18 PM Author Share Posted Monday at 10:18 PM Its in all my projects. Quote Link to comment Share on other sites More sharing options...
Josh Posted Monday at 10:20 PM Share Posted Monday at 10:20 PM Does this happen if you create a new project? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Andy90 Posted Monday at 10:21 PM Author Share Posted Monday at 10:21 PM yes. This is how the refraction looks the outline is there but wrong this is a new project 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted Monday at 10:24 PM Share Posted Monday at 10:24 PM Wait, now we are talking about refraction? Is this image looking through a transparent surface, or just having refraction enabled makes the whole screen dark? That doesn't look like a new project... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted Monday at 10:25 PM Share Posted Monday at 10:25 PM Okay, I get something similar just by enabling refraction. It looks like the grid shader is trying to apply the effect... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Andy90 Posted Monday at 10:29 PM Author Share Posted Monday at 10:29 PM No the outline. Refraction was looking also a bit wrong. If i uninstall do i need to move my projects ? or can i just do a fresh install ? Quote Link to comment Share on other sites More sharing options...
Andy90 Posted Monday at 10:34 PM Author Share Posted Monday at 10:34 PM Still the same problem. Quote Link to comment Share on other sites More sharing options...
Josh Posted Monday at 10:52 PM Share Posted Monday at 10:52 PM I think this has to do with DPI. I did not notice it because I have a 4K screen with 200% scaling. If I switch to 100% scaling I have the same problem. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Andy90 Posted Monday at 11:00 PM Author Share Posted Monday at 11:00 PM ah ok Quote Link to comment Share on other sites More sharing options...
Josh Posted Monday at 11:30 PM Share Posted Monday at 11:30 PM I also discovered something very interesting. Calling textureSamples() in GLSL reveals that a 1x MSAA texture actually stores two samples. That means the engine is currently doing a lot of extra works because 2x MSAA is always enabled, or at least some aspects of it are, at the very least extra post-processing expense and memory bandwidth. So if I use rectangle textures or something, instead of 1x MSAA, it should be faster when MSAA is disabled. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted Tuesday at 12:29 AM Solution Share Posted Tuesday at 12:29 AM Okay, an update is available now that fixes this. It requires a new post-processing shader as well as the editor build. Thanks for reporting this! Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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