klepto2 Posted July 8 Share Posted July 8 This is a feature only a minority will ever need, but can increase the performance a lot in some cases: custom refraction / reflection posteffects which are meant as an overlay or backdrop What i mean exactly: Currenty each camera performs its own culling, even when the camera shares the same attributes as postion, rotation and range. My idea is to add a property to a camera where you can assign a main or parent camera. Now the main or parent camera performs the culling and the "child" cameras just consume the same visibility lists or data as the main camera. Even when pure gpu culling will be introduced this will increase performance as it can save some gpu processing which can be used for other things. 2 Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
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