Rick Posted April 5, 2013 Share Posted April 5, 2013 Making a text Lua program and all I did to the default generated code was self.context:DrawText("test", 0, 0) and when I run the game it gives these white boxes where the text should be. I know I've seen this before but can't remember how to solve it. Anyone run into this? Quote Link to comment Share on other sites More sharing options...
ESP Posted April 5, 2013 Share Posted April 5, 2013 Context:setblendmode ? 1 Quote Programmer , Intel Quad core, NVIDIA GeForce GT 220, Windows 7 Pro, Galaxy Tab 2 ( 7" and 10"), LE2,LE3,3DWS Link to comment Share on other sites More sharing options...
Rick Posted April 5, 2013 Author Share Posted April 5, 2013 Ah that was it. Thanks! Quote Link to comment Share on other sites More sharing options...
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