Rick Posted April 6, 2013 Share Posted April 6, 2013 When I import a model into uu3d it looks like it puts a bone in the scene by default. If I expand the bones tree on the top right and right click the bone and delete it goes away in uu3d. If I save as, say fbx, and import into LE, the bone is there again. If I close uu3d and open it back up the bone is back. How can I make sure there are never any bones in the format I save from uu3d? Quote Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted April 6, 2013 Share Posted April 6, 2013 i don't have a real answer to the question... if i don't want any bones in the model, i usually just DELETE ALL before saving... that seems to do it... question: how do you import .gmf into uu3d? --Mike Quote Link to comment Share on other sites More sharing options...
Josh Posted April 6, 2013 Share Posted April 6, 2013 I thought the GMF exporter for UU3D had an option to include or discard bone weights? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Rick Posted April 6, 2013 Author Share Posted April 6, 2013 @Josh you are right, and I think I'll export to gmf from now on. I was exporting to fbx and even after deleting the bone it would have the bone in it when I import into LE3 and inspect it in the model viewer. Quote Link to comment Share on other sites More sharing options...
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