afecelis Posted April 7, 2013 Share Posted April 7, 2013 Hi guys, I exported a model from blender as fbx with all its meshes set as "flat" yet when I load it as an mdl into the editor I'm having smoothing issues, is there a way to fix or prevent this? Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
tjheldna Posted April 7, 2013 Share Posted April 7, 2013 Think smoothing groups on your model would help, but I don't think LE3 supports that yet. I remember Josh mentioning that he is putting it in. Quote Link to comment Share on other sites More sharing options...
Josh Posted April 7, 2013 Share Posted April 7, 2013 This is really an issue with your model editor. Leadwerks just loads whatever normals are stored in the file. However, you can open the file in the built-in model editor tool and recalculate normals, then just save the file. Yes, we thought of almost everything. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
afecelis Posted April 7, 2013 Author Share Posted April 7, 2013 lol, I'll try that out, thanks for the prompt responses guys. I'm really amazed by seeing how things get converted in real time by just dragging them into the project's folders! How you achieved that? Hell I dunno! But it sure is handy... and impressive! lol, night everyone. ps. Josh when you mention normals, do you mean flipping normals? Or do normals also have to do with smoothing groups? Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
afecelis Posted April 7, 2013 Author Share Posted April 7, 2013 Holy smokes! it worked! It didn't update the model I had in the editor though, but it was just a matter of deleting the old one and inserting the newly-saved one. Now to dig some glass shaders! To the batmobile! 1 Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
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