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Rock Set - Dirt


Rekindled Phoenix
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File Name: Rock Set - Dirt

File Submitter: Rekindled Phoenix

File Submitted: 03 Jan 2010

File Updated: 07 Jan 2010

File Category: Models

Triangles: 480 (80)

 

Everyone needs ground cover!

 

Comes with an additional low-poly for each size.

 

Here is a simple rock set using a dirt texture. Comments, additional requests, or suggestions PM me.

This model set can be used in any Leadwerks built game, Indie and Commercial.

 

Click here to download this file

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Thanks RP very nice indeed, very generous, very stackable :D:)

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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  • 5 weeks later...

First; I really like these rocks! :)

 

Second; I'm trying to place the rocks using LE's vegetation tool... But it won't work with these models.

Anyone else had this problem? All other models I've tried works great (including trees, grass, bushes and so on).

I've renamed the rocks so that they are called vegetation_x_x and I can select them, but when painting the terrain with them nothing shows.

I don't get an error either, and the rocks works great when placed manually.

Windows 7 64-bit

nVidia 9800M GS

4 GB RAM

Intel Core 2Duo, P8600 @ 2.4GHz

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I thought I remember someone mentioning they had a scaling issue w/ mass placed objects. They came out much smaller than they did when they manually placed them. Try scaling the rocks up by 10x or so? Maybe they are getting placed, but are just too small to notice.

Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX

ZBrush - Blender

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I've looked for them with the camera all the way down at terrain level, but I haven't been able to spot any rocks. I haven't tried scaling the rocks up however since I don't have a modelling tool installed.

Windows 7 64-bit

nVidia 9800M GS

4 GB RAM

Intel Core 2Duo, P8600 @ 2.4GHz

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I can see them, scale them (and rotate, move, etc) when placing them manually. But you can't scale objects placed with the vegetation tool as far as I know so I haven't been able to find out if they are really small or not..

Windows 7 64-bit

nVidia 9800M GS

4 GB RAM

Intel Core 2Duo, P8600 @ 2.4GHz

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  • 2 weeks later...

I don't know what plans Josh has for vegetation, but I assume scaling may be a future feature. If you download a 3d Modeler, you can resize any of the models to the scale you want.

 

You could always hand place rocks in a cluster, then copy and paste each group in several additional rotations for randomness. Remember to keep an odd number of rocks as you hand place them. It will create a better composition overall.

 

If you need additional assistance, feel free to PM me.

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