Jump to content

Brush in not being created with changed griide line


Dreikblack
 Share

Go to solution Solved by Josh,

Recommended Posts

1. Draw a brush outline (i.e. start creating brush but not hit create button)

2. Change Back viewport grid line with [ button couple times

3. Change brush height on Back viewport

4, Hit Create button on Main viewport

My settings:

image.png.2df8fac513882b09ebc315252ee0bb5a.png

Link to comment
Share on other sites

You missed a step 3 with brush size changing and it was another viewport but i can't reproduce it neither after a update so it was fixed somehow or probably more requires something else (but i was able to reproduce with just described step just after Editor start tho)

  • Thanks 1
Link to comment
Share on other sites

  • 3 months later...
On 7/19/2024 at 11:03 PM, Dreikblack said:

btw grid line settings are definitely bugged, it keep scaling of 0.2m when should be 0.1m i think with such setting (0.1 and 1)

Editor_c8vtdpKL8M.thumb.gif.ff48feb09b47dcb0604f9f260e08c761.gif

What is wrong here? In your GIF, the default grid size is 0.1 and then when you increase or decrease the grid size it doubles or halves that number. You can see the grid size in the status bar. I tried changing the setting and I got the results I expected.

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

38 minutes ago, Josh said:

What is wrong here? In your GIF, the default grid size is 0.1 and then when you increase or decrease the grid size it doubles or halves that number. You can see the grid size in the status bar.

I did not know that it's works in this way, noticed Grid size only now. I need both 0.1 and 1.0 grid sizes, tried to achieve it with [ ] hotkeys :unsure:

Link to comment
Share on other sites

Not possible to do with the same grid base size, but you could set the major lines to 10 instead of 8. (I don't recommend doing this, because power of two is best for texture mapping).

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...