Pleca Posted July 20 Share Posted July 20 Hi Josh, in a Lua project, if I run the game directly from the editor using Run (F5), the wrong map is loaded. If I run it in Debug (F8), it loads the correct map. The correct map is also loaded if I run it directly from VS Code. The correct map is set in main.lua, and CreateWindow is set to Fullscreen, so it seems that main.lua might be ignored. Please see the attached screenshot and video link. I've got Ultra Engine Pro on Steam. https://streamable.com/yyg3hi Quote Link to comment Share on other sites More sharing options...
Josh Posted July 20 Share Posted July 20 Yes, main.lua is being ignored. I will have a patch up today. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted July 21 Solution Share Posted July 21 It's fixed now. Fortunately this problem did not occur in 0.9.6 so I don't have to update that. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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