reepblue Posted July 21 Share Posted July 21 I've been noticing that every time I restart the editor and load a map with global illumination already built, I see the default cubemap in the reflections. A great map to test this is the Maps/testroom.ultra in XFORM. It seems like I have to rebuild the reflections every time the map changes or I restart the editor! 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted July 21 Share Posted July 21 I built the GI once, saved the map, restarted the editor, and now it loads fine? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted July 21 Author Share Posted July 21 I tried it with OBS recording but obviously didn't trigger. Only other thing I can think of is maybe after an update. I would try reloading that map you've tested another time. Maybe it can also be related to git and how the line ending changes. Every project I have is sync'd with git. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted July 21 Share Posted July 21 A while back there was a change to the way probe data is stored in maps, which would have caused those maps to need to be recalculated, but once you do that once it should work thereafter. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted July 21 Author Share Posted July 21 It's been happening for a bit but I'll keep you posted. I have a strong hunch it's git when commits are being made. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted July 21 Share Posted July 21 Github desktop is trying to do merges in .ultra files. This should not ever happen because these are binary files. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted July 21 Author Share Posted July 21 Found it! 1) Make a map, build the GI, save it and close in the editor. 2) Reopen the editor with the map, add a pivot or something, save, and close the editor. 3) Reopen the editor and map and the reflection should be missing. I'll send you a video over discord. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted July 21 Share Posted July 21 Yay, now I know where to look. You don't even need to modify anything, it's just that the data loaded from the map is not getting saved, only newly generated data gets saved. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted July 23 Solution Share Posted July 23 Fixed. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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