Dreikblack Posted July 24 Share Posted July 24 Prefab: WallLight3.zip #include "UltraEngine.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { auto displays = GetDisplays(); auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); auto world = CreateWorld(); auto framebuffer = CreateFramebuffer(window); auto camera = CreateCamera(world); camera->SetClearColor(0.125); camera->SetPosition(0, 0, -3); auto light = CreateBoxLight(world); light->SetRotation(45, 35, 0); light->SetRange(-10, 10); light->SetColor(2); auto prefab = LoadPrefab(world, "WallLight3.pfb"); Vec3 realPosition(10, 0, 10); float radius = 0.8f; Vec3 positionLower = realPosition; positionLower.x = positionLower.x - radius; positionLower.z = positionLower.z - radius; positionLower.y = positionLower.y - radius; Vec3 positionUpper = realPosition; positionUpper.x = positionUpper.x + radius; positionUpper.z = positionUpper.z + radius; positionUpper.y = positionUpper.y + radius; for (auto& foundEntity : world->GetEntitiesInArea(positionLower, positionUpper)) { Print(foundEntity->name + " found"); } //Main loop while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { world->Update(); world->Render(framebuffer); } return 0; } Quote Link to comment Share on other sites More sharing options...
Dreikblack Posted July 24 Author Share Posted July 24 Probably related to point lights, no problems with other prefabs so far Quote Link to comment Share on other sites More sharing options...
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