reepblue Posted June 23 Share Posted June 23 When I shift+drag an object, the new object will be under the root node instead of the filter. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted July 18 Share Posted July 18 This is a bit harder than it might seem. I will need to change the way groups are saved probably... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Dreikblack Posted July 24 Share Posted July 24 Dragging entities to group is not convenient if Scene have a lot of entities. Copied entities should be in same group as original entity. Quote Link to comment Share on other sites More sharing options...
reepblue Posted July 24 Author Share Posted July 24 2 hours ago, Dreikblack said: Dragging entities to group is not convenient if Scene have a lot of entities. This was an issue with Leadwerks too. I think a right click context menu allowing you to send the entity to be a child of another is something that may work. 2 hours ago, Dreikblack said: Copied entities should be in same group as original entity. This is a bug. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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