klepto2 Posted July 26 Share Posted July 26 While making this I encountered a rendering bug with Meshlayers (i don't know if it is intendend, but it looks weired to me) For demonstration i use the Nature DLS, but it works with any MeshLayer. The red circles shows an instance of the mesh layer and you see, that it is rendered on top. the green circle shows a manuallly added mesh of the same type as the mesh layer and is correctly displayed. Maybe the solution is simple. It would be great if transparancy would also work with meshlayers. otherwise glass and other materials might be in trouble. 1 Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Josh Posted July 29 Share Posted July 29 Okay, let's start with this example that shows the error: Test.rar Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 29 Share Posted July 29 Fixed, only editor is updated at this time. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
klepto2 Posted July 29 Author Share Posted July 29 The depth order is fixed, but i now get this: when the sky is assigned in the world settings. 1 Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Josh Posted July 29 Share Posted July 29 Okay, I know why this is happening. It's a little tricky to fix... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 29 Share Posted July 29 Fix is incoming... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
klepto2 Posted July 30 Author Share Posted July 30 Now the behaviour is back to the original one Meshlayers are rendered on top of everything transparent. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Josh Posted July 30 Share Posted July 30 This is what I see. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 30 Share Posted July 30 Ah, if "show grid" is enabled in the settings, then the behavior you see occurs. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted July 30 Solution Share Posted July 30 Okay, I forgot to add a check to only draw the mesh layers once before the first transparent material is drawn... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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