afecelis Posted April 8, 2013 Share Posted April 8, 2013 Hi everyone, As you know I model and texture my stuff in blender which is a metric 1:1 application. When I load my models into the editor they seem to be properly scaled, however If I bring in the barbarian mdl into my map things start to look a bit small and under-sized. Scaling my building up to a 1.2 or 1.5 factor seems to make things proportional again between the barbarian model and the building. Is this process of making things proportional a trial and error exercise? or is it an exact science? If I were to create my main structures as bsp brushes in the editor,can I trust that 1 LE unit = 1 meter so that when I insert model props created in a DCC tool their scales will match? (p.s. poor barbarian dude hurting with his normal-mapped beard! lol) Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
Josh Posted April 8, 2013 Share Posted April 8, 2013 He's 1.8 meters tall. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
afecelis Posted April 8, 2013 Author Share Posted April 8, 2013 Lol! concise answer! I'm 1.76, barbarian kicks my butt! So importing stuff and using him as a scale/proportion reference is an OK method to create stuff? ps. Thanks for the quick answer. Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
Josh Posted April 9, 2013 Share Posted April 9, 2013 You can rescale models to a certain size in the model editor. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
josk Posted April 9, 2013 Share Posted April 9, 2013 Being able to scale your models in the editor in feet/inches or metric is great. Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
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