Rick Posted April 9, 2013 Share Posted April 9, 2013 If you launch the simulator and go to Hardware->Devices and select any Retina simulator and then launch any game that takes input via touch/click (possibly model picking as that's what I'm doing) it doesn't register those touches/clicks. If you comment out ViewController.mm->view.contentScaleFactor = 1.0 the clicking works but the gfx are so degraded that this can't be the solution. [edit] Actually now that I think about it this might only be on the simulators as my iPad is retina and it worked for touching/clicking. Link to comment Share on other sites More sharing options...
Josh Posted April 9, 2013 Share Posted April 9, 2013 Degraded? Not 100% sure this is technically a bug, because the official behavior is to render to the regular resolution on retina devices, and I can't think of any reason to not do that. But I will leave it here and investigate when I have a chance. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Rick Posted April 9, 2013 Author Share Posted April 9, 2013 I guess I mentioned it because when I talked about the 2D issues you told me about this and to comment it out. That gave me the reason to do it , and this is the result I saw, so I reported it. Link to comment Share on other sites More sharing options...
Admin Posted April 30, 2013 Share Posted April 30, 2013 This is going to be considered "not a bug" since the renderer is meant to render at normal resolution, not retina. Link to comment Share on other sites More sharing options...
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