Dreikblack Posted August 2, 2024 Share Posted August 2, 2024 Need to apply different mats to different entities with same model. Since i'm using Quake models making another model file with new mat is not an option Quote Link to comment Share on other sites More sharing options...
Solution Dreikblack Posted August 4, 2024 Author Solution Share Posted August 4, 2024 void MakeModelUnique(shared_ptr<Model> model) { vector<shared_ptr<Mesh>> copiedMeshes; for (auto& lod : model->lods) { for (auto& mesh : lod->meshes) { copiedMeshes.push_back(mesh->Copy()); break; } } model->Clear(); for (auto& mesh : copiedMeshes) { model->AddMesh(mesh); } } 1 Quote Link to comment Share on other sites More sharing options...
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