Rick Posted April 9, 2013 Share Posted April 9, 2013 Are we able to (in Lua) DrawText() onto textures? 2D just isn't working on all these devices, so I'm looking to draw onto a texture that is part of a material that is on a plane that I position to look 2D using Unproject. This should give resolution independant 2D looking UI on all devices. Resolutions and actual screen sizes are all over the place and it doesn't seem like there is a way to tell what is what in any reliable way. If everything is 3D it seems like that removes all these problems. Quote Link to comment Share on other sites More sharing options...
Josh Posted April 9, 2013 Share Posted April 9, 2013 You can with buffers, but I recommend checking the context width and using that to decide between two font sizes, for large and small. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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