Gandi Posted January 4, 2010 Share Posted January 4, 2010 Hi! I'm at the moment trying to create a model with the gmfsdk. now i have several questions: 1) BlitzMax: GMFSurfaceAddVertex:Int(surface:TGMFSurface,x#,y#,z#,nx#=0.0,ny#=0.0,nz#=0.0,u0#=0.0,v0#=0.0,u1#=0.0,v1#=0.0,r:Int=255,g:Int=255,b:Int=255) what is nx,ny,nz / u1,v1 2) Is it possible to parent more then one bone to another bone with the sdk? hmm i think thats it for the moment. Quote Link to comment Share on other sites More sharing options...
Niosop Posted January 4, 2010 Share Posted January 4, 2010 what is nx,ny,nz / u1,v1 It should be the normal vector and the UV coordinates I believe. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
Gandi Posted January 10, 2010 Author Share Posted January 10, 2010 ok.. that seems to make sense (didn't know i can assign 2 different UV's) but i still dont know how i can attach more then one bone to another.. Quote Link to comment Share on other sites More sharing options...
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