bALLZNPLAY Posted August 6 Share Posted August 6 When I first started using ultra I had massive amount of mesh on the screen using ssao and never saw much a fps drop. Now these days just a few cubes and such on a map and turning on saao i see my fps count drop major hits. where i was seeing around 200 fps with intensive map i now seeing 50 to 47 fps with just a few meshes on a map. something is wrong. Quote Link to comment Share on other sites More sharing options...
Josh Posted August 6 Share Posted August 6 What GPU do you have? Some of the post-processing effects were initially designed to push high end cards more, because originally I thought we would have higher spec cards now than in the past, but it seems more like most people just have the same cards they had a few years ago. So with SSAO in particular, I was thinking we might scale it back to the same approach Leadwerks used. MSAA will also have a big effect on performance. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
bALLZNPLAY Posted August 6 Author Share Posted August 6 AMD RTX 4060. Not the most high end but def above mid-end cards. I scalled the terrain from 512 down to 256 and lowered resoultion from 2164x1440 to 1440x1024 and it brought my fps back up to 60. Quote Link to comment Share on other sites More sharing options...
Josh Posted August 6 Share Posted August 6 It's hard to say without seeing the scene. 4060 is a midrange card, not the extreme high-end, but pretty good and should be fast for almost everything. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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