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SSAO fps drop


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When I first started using ultra I had massive amount of mesh on the screen using ssao and never saw much a fps drop. Now these days just a few cubes and such on a map and turning on saao i see my fps count drop major hits. where i was seeing around 200 fps with intensive map i now seeing 50 to 47 fps with just a few meshes on a map. something is wrong.

 

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What GPU do you have? Some of the post-processing effects were initially designed to push high end cards more, because originally I thought we would have higher spec cards now than in the past, but it seems more like most people just have the same cards they had a few years ago. So with SSAO in particular, I was thinking we might scale it back to the same approach Leadwerks used.

MSAA will also have a big effect on performance.

My job is to make tools you love, with the features you want, and performance you can't live without.

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It's hard to say without seeing the scene. 4060 is a midrange card, not the extreme high-end, but pretty good and should be fast for almost everything.

My job is to make tools you love, with the features you want, and performance you can't live without.

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