reepblue Posted August 18 Share Posted August 18 It seems the player's physics doesn't get sync'd when Map::Reload is called. I pushed the example to the XFORM project. See bugreport_saveload.ultra. The IO is set up so KEY_D5 saves the map, and KEY_D6 reloads the file via the flowgraph. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Solution Josh Posted August 25 Solution Share Posted August 25 I think this was probably automatically fixed along with this: Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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