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Player's Physics Not Updating on Reloading


reepblue
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Go to solution Solved by Josh,

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It seems the player's physics doesn't get sync'd when Map::Reload is called. I pushed the example to the XFORM project.

See bugreport_saveload.ultra. The IO is set up so KEY_D5 saves the map, and  KEY_D6 reloads the file via the flowgraph.

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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