Dreikblack Posted August 18 Share Posted August 18 Tried in lua and c++ projects with standard map and main.cpp/lua. Both synced. If i remove particle from map - no crash Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted August 18 Solution Share Posted August 18 Easy fix, thanks for reporting this. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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