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LUA: entity:GetRotation() always returns Vec3(-0,0,0)


beo6
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Go to solution Solved by Josh,

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probably only returns 0, 0, 0 when it is a child.

I moved the childs out of the parent in the editor because i wanted to rotate the parent independently.

After i moved the children back into the parent, suddenly i got rotation values...

 

Edited by beo6
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