beo6 Posted August 18 Share Posted August 18 In LUA, entity:GetRotation() always returns a Vec3 with 0, 0, 0 no matter what i rotated it in the editor. also does not matter if i call `entity:GetRotation(true)` or `entity:GetRotation(false)` 1 Quote Link to comment Share on other sites More sharing options...
beo6 Posted August 18 Author Share Posted August 18 (edited) probably only returns 0, 0, 0 when it is a child. I moved the childs out of the parent in the editor because i wanted to rotate the parent independently. After i moved the children back into the parent, suddenly i got rotation values... Edited August 18 by beo6 More discovery Quote Link to comment Share on other sites More sharing options...
Josh Posted October 29 Share Posted October 29 Is it possible to upload a simple scene that shows the problem? I tried to recreate this situation but everything worked as I expected it to. See attached. rotationtest.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted October 29 Solution Share Posted October 29 I verified on the Lua end this is working correctly. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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