beo6 Posted August 18 Share Posted August 18 In LUA, entity:GetRotation() always returns a Vec3 with 0, 0, 0 no matter what i rotated it in the editor. also does not matter if i call `entity:GetRotation(true)` or `entity:GetRotation(false)` 1 Quote Link to comment Share on other sites More sharing options...
beo6 Posted August 18 Author Share Posted August 18 (edited) probably only returns 0, 0, 0 when it is a child. I moved the childs out of the parent in the editor because i wanted to rotate the parent independently. After i moved the children back into the parent, suddenly i got rotation values... Edited August 18 by beo6 More discovery Quote Link to comment Share on other sites More sharing options...
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