beo6 Posted August 18 Share Posted August 18 I would like to Rotate an Entity (and possibly move?) an Entity without also rotating or moving child entities. This should be an optional thing because you probably want to rotate everything at once most of the time, but there are cases this is useful, for example in my Camera script where i might want to rotate the camera that has Pivot entities that define the path it takes. Quote Link to comment Share on other sites More sharing options...
Josh Posted August 18 Share Posted August 18 In that case, the children should probably not be children. You can select another entity in the scene in a component field: { "component": { "properties": [ { "name": "entityvalue", "label": "Entity", "value": null } ] } } This will give you a dialog that can select any entity in the scene: Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
beo6 Posted August 19 Author Share Posted August 19 are all property types for components documented somewhere? That would be really helpful. 1 Quote Link to comment Share on other sites More sharing options...
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