tjheldna Posted April 13, 2013 Share Posted April 13, 2013 Hi Josh, Some of these may have been mentioned before but if they are its a +1 for me. - Being able to texture lock position on BSP is really needed IMO. - World editor camera speed select. - This was mentioned in another post but it's a +1 for fog too (the LE2 fog was perfect). - The current world saves your last "calculate lighting" settings. - Boolean operations for BSP. - Option to turn off offset when copy pasting Cheers! Quote Link to comment Share on other sites More sharing options...
Pancakes Posted April 13, 2013 Share Posted April 13, 2013 hey man clicked on ur game it looks really sweet! Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
Rick Posted April 14, 2013 Share Posted April 14, 2013 I agree with tj, except for the fog. That seems more nice to have, where the others are more needed in my view, and help polish the editor/engine. I'd be shocked if someone like shadmar couldn't make some fog shader we attach to some csg or something like that. Quote Link to comment Share on other sites More sharing options...
cassius Posted April 14, 2013 Share Posted April 14, 2013 One thing thats needed is to bring the editor up to the level of 3dws(as a modelling app). ie boolean tools. 1 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted April 14, 2013 Share Posted April 14, 2013 One thing thats needed is to bring the editor up to the level of 3dws(as a modelling app). ie boolean tools. For sure! Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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