Rick Posted January 4, 2010 Share Posted January 4, 2010 1. In CreateHost() the last parameter is player count. Is there any API restrictions on this number that this can be? Is there a way to accept any amount of players? Like if I pass 0 will it accept any number who try to connect? 2. I see DisconnectHost() but it takes a Peer parameter so I assume that's for the clients. How does the server shutdown? Is there a command for that or when the main loop end it just stops? How would this work in the editor. If I make a server object where when I do "run game" from the editor is where it CreatesHost(), I assume that host will just stay open listening. I would like to do some kind of server stop listening in the Free() event. 3. Also how does host:WaitEvent(1) work? The parameter looks like a timeout according to the wiki. Does that mean it'll block for 1/100 of a second ^. Can you pass 0 and have it still work? 4. What's the flow of event id's when client tries to connect to server. I see EVENT_CONNECT is an event id type. Does that mean client received that it did in fact connect to server or server saying a client has connected? Or both? Or what? Quote Link to comment Share on other sites More sharing options...
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